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![]() ![]() ![]() Usually, players will have several different decks for each map style. These cards can completely modify your game-play. You can only use one deck in a game, and a deck can contain between 20 and 25 cards, depending on the level of your home city (you gain 1 extra card for each 10 home city levels). Shipments, also known as cards, are grouped in decks. This also means you will be focusing on playing one civilization, although you can switch between home cities and thus civilizations at will before creating a game. ![]() This basically makes your town a colony belonging to the home city, perfectly recreating the atmosphere of early American colonization. The higher the level of a home city, the more powerful shipments become available. The home city will also gain in levels as you gain experience points. These shipments can be almost anything, from extra workers and resources to advanced upgrades for your colony and military units. When a certain amount of experience is accumulated, you will gain a bonus shipment from the home city. As you play, you will gain experience points. When you first play a custom game, you will be asked to choose a civilization and create a home city. Unlike the other games in the series, Age of Empires III is a lot less friendly towards turtle strategies and will reward aggressive and active players through experience points and bonus shipments.Īs a basic concept, the game was initially focused on the colonization of the two American continents, but it was decided to extend the game until after the industrial revolution. You can now use trains, factories and advanced artillery to overcome your opponent’s army. The game is based around the industrial revolution. The graphical engine is developed by Ensemble Studios and is very similar to the one Age of Mythology uses, but with several improvements and added visual effects, perfectly recreating the atmosphere of the 17th century. The community patch build is not officially recognized by Microsoft, but there are online communities based on this game version. Because there were a lot of technical and balance problems in the game, third party developers created “community patches” with improved reliability and game-play balance. The development of “Age of Empires Online” begun in late 2010 and was released to the public on the 16th of August 2011.Īlthough Microsoft has not officially dropped development on Age of Empires III, the game hasn’t received any major balance changes or bug fixes since mid 2010. In 2010, Microsoft signed a contract with Robot Entertainment for future development of the Age of Empires series. However, in 2009, just before the development of the second expansion (The Asianĭynasties) begun, Microsoft, the official owner of the Ensemble Studios since 2001, disbanded the company, and the development of The Asian Dynasties expansion pack was entrusted to Big Huge Games. The original game and its first expansion (Age of Empires III: The War Chiefs) were developed by Ensemble Studio and Microsoft Game Studios. ![]()
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